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Mongo Nation



Grand Theft Auto IV: Lost and Damned 0

Posted on November 24, 2008 by jeremyazevedo

New pics and info about the upcoming downloadable content!

By Jeremy Azevedo
Rockstar recently announced the release date and details of their upcoming downloadable content for GTAIV, “Lost and Damned”, available February 17th on Xbox Live.

This DLC will be the first of two planned episodes, starring an all-new protagonist and taking place in Liberty City, dovetailing around the events of the main storyline. Lost and Damned will be as full-featured as supplemental content comes, including new missions, multiplayer modes, weapons, vehicles and even its own soundtrack. I’ve never been a huge fan of motorcycles in GTA myself, due to the potentially fatal crashes that seem to happen to me anytime I drive over 30 mph, but I must admit the pics look cool:


Read the rest of this entry →

Xbox “Night at the Movies” 0

Posted on November 03, 2008 by jeremyazevedo

Is Xbox Live positioning itself to become the next Showtime?

By Jeremy Azevedo
Last week I had the pleasure of attending the Xbox “Night at the Movies” event at the Zune House in Hollywood. I showed up a little early so that I would have time to mess around with the two new casual party games that were being featured that night, “You’re in the Movies” and “Scene-It”.

We began with a few rounds of “You’re in the Movies”, which tasks you with playing mini games in front of a small camera, similarly to Sony’s “EyeToy”. It feels kind of like the home version of that old Nickelodeon game show, “Nick Arcade”, where kids pretended to be in a video game, jumping over pterodactyls and stuff in front of a green screen to win prizes. The game was pretty fun, especially with lots of people… but what really made it great was that, at the end of the game, all the footage from the various mini games is cut and pasted into a short film that makes comical usage of all the movements made in the previous events. The end result was never short of hilarious, and I could really see this being the sort of thing that finally cuts into the Wii’s stranglehold on the casual market. The only thing more fun than playing and watching other people play this game was watching the demonstrators feign manic enthusiasm, non-stop, for like four hours straight. Great job, smiling guy!


Do you think anyone will refer to it as “Urine the Movies”?

A couple of delicious scotch and sodas later, we played “Scene-It”, which I quite honestly didn’t expect to be all that different than the DVD board game I’d already played a million times. And yet I was wrong. Before long, my guest and I were jumping and flailing our excellently designed, game show-like remotes around, trash talking and mocking one another to such widely disparate films as “The Brady Bunch Movie” and “Dead Men Don’t Wear Plaid”. The game even allows other contestants to drop in and out at will, a very nice feature for longer games. I was impressed by the inclusion of some very cultish stuff, mixed in with the more modern, mainstream films. This version was an excellent mix of movie trivia, and a fun new approach to another classic party game. Read the rest of this entry →

Bionic Commando is Back 0

Posted on December 14, 2007 by jeremyazevedo

A beloved franchise is resurrected.

If you were alive in the 1980’s, then you probably had an NES. And if you had an NES, then you probably either had or at least played Bionic Commando. And if you had or played Bionic Commando on an NES in or around the 1980’s, then you’ve probably been wondering just why in the hell there hasn’t ever really been a proper sequel to such a beloved game in almost twenty years. And if you’ve ever wondered this, then you’re probably kind of old to be spending so much time thinking about video games, but that’s beside the point.

By some miracle, Capcom has finally been convinced that the time is right to resurrect this long-neglected franchise for a next-gen Bionic Commando. Some say it was inevitable after seeing how Capcom utilized the grappling hook function in last year’s “Lost Planet”, but that doesn’t diminish the excitement in the slightest.

Check out the following trailer for a look at some of the awesome swinging, smashing, and shooting action coming your way next year:

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E For All Day 2 0

Posted on October 23, 2007 by jeremyazevedo

Day 2 at the E For All videogame nerd festival

Today was the second day at the E For All exhibition, where we were on the scene to play test some of the hottest new games of the season and insult a few of our fellow gamers. Following is a play-by-play of the day’s events…


Some geek’s masters thesis for their TV art college.

11:00 – I arrive early today in order to avoid the lines for some of the more high profile games. I expect that there will be hardly anyone here because the press is allowed in an hour before the public. Apparently everyone here is press because the place is already packed.

The first game I hit up is Smash Bros. Brawl. Playing as Pit from Kid Icarus and Sonic the Hedgehog was a fanboy’s wet dream.The game itself is fun but not much different than the last one. Hopefully Nintendo has fleshed out the adventure mode a little more to add some incentive to keep players interest.


It truly does look like this, for the 1/2 second that the camera’s ever zoomed in this close.

I am about to take some pictures when some Nintendo chick stops me and tells me that I need a photo pass. I inform her that I am a member of the press, but she insists. So I ask someone literally five feet away from me for a pass and they hand me one. I go about my business, wondering if that was some kind of practical joke or something, but the punch line is not forthcoming.

Next I play test “The Simpsons Game”, which is amazing. The animation, the voice acting, the situations that occur, the gameplay, all of it is top-notch quality. The anime level in particular, with Millhouse as the Katamari King is one of the most imaginative levels I have ever seen outside of a Tim Schafer game. And the tutorial level takes place in “The Land of Chocolate”, which pretty much makes it the best tutorial level ever.


The Simpsons, Japanimation style.

On the way to Konami’s booth to check out Metal Gear Solid 4, I notice that there is a DS version of Mario Party, the least fun game to play alone ever made. I wonder to myself how it can be that there are approximately 10 Mario Party games, yet there hasn’t been a sequel to “Punch Out” in like 15 years.

12:00 - OMFG the line for Metal Gear is already super long. The game itself is surrounded with security and barbed wire fences. There is no photography or filming allowed. I wait for like 20 minutes without moving before a nerd informs me that the wait is over 2 hours long. I wouldn’t wait that long for a hand job from a booth babe, so I decide to come back to it if time allows.


No, these nerds are not waiting in line for a chance to lose their virginity. Although maybe they ought to be.

Someone from a booth hawking something called the “3rd Space FPS Vest” aggressively corrals me, perhaps mistaking me for someone else for the first of many times today. Someone that looks similar to me must have made quite the impression the day before because I am quite certain I have never met any of these people before.

The vest looks like a military grade bulletproof vest, and it delivers a shock or something to you whenever a bullet impacts you. The weird thing is, the vest knows if your virtual character has been hit from the front or behind, and even what side it was on. It’s a very niche product, but I could see really hardcore FPS fans getting a huge kick out of it.


Some dork enjoying the sensation of being shot repeatedly.

I run into Dante finally, who is pissed because his interview appointments keep getting mixed up. I believe someone told him that Koji Igarashi, famous for his work with the “Castlevania” series, would not be in attendance and therefore would not be available to interview. It does not escape either of our notice that there are giant signs on the Konami booth dealing the exact times of this very same person’s personal appearances throughout the day.

1:00 – Dante and I pay $14 dollars each for a day old muffin and a small cup of burnt coffee before splitting up again. I marvel at an enormous chalk mural that a lady is making in the middle of the lobby. I realize that I am a huge nerd when I consider informing the artist that a Playstation 1 controller is a poor choice for her heroine to be holding in her hand. Thankfully, I keep this information to myself and narrowly avoid embarrassing myself.


I’m telling you, the PS1 controller just throws me right off.

I go back to Konami and play all the bitchen’ handheld games they have coming out: Silent Hill, Castlevania, Metal Gear Portable Ops and Contra 4. I am particularly impressed by Silent Hill, which looks like a new PS2 game. The Contra game is a little disappointing, though. It plays just like old school Contra, with one hit kills and all. Having become used to the easier difficulty of modern action games, I tire easily of getting my ass blown off by microscopic bullets.


Konami had more franchises on location than Pinkberry has in Koreatown.

Next I watch some dudes competing in a Guitar Hero championship and I wonder why the hell these guys are wasting their time with a game when they could be shredding in a real band with those kinds of skills. I love playing Guitar Hero with friends while drinking a few beers and everything, but these guys look like they practice 10 hours a day or something. It’s obscene. I run into Igarashi, whom Dante was told would not be in attendance, wearing a cowboy hat and sporting a whip. I greet him and snap a couple of photos which he poses quite enthusiastically for.


Even the developers themselves are cosplay dorks, apparently.

The Namco booth looks really cool from the outside, but once you enter, all they have going on is cell phone games. But they do have a bunch of freaks wearing Pac-Man costumes so at least they’ve got that going for them.


Pac-Man: “Bitch, go out and get me my money!” Pac-Bitch: “You know it, baby!”

2:00 – While waiting in line to play Resident Evil: Umbrella Chronicles, I have an awkward conversation with the guy I’m to be playing with, which goes something like this:

Me: “So, does that nerd parade happen every day? Or was it just a one time thing?”
Guy: “Nerd parade?”
Me: “Yeah, the one with all those cosplay freaks, dressed like Final Fantasy characters and shit.”
Guy: “I was Vincent Valentine.” (A character from Final Fantasy VII)
Me: (Stifles laugh, sticks foot firmly in mouth) “Wow. Cool costume.”


This is the nerd that I accidentally insulted today. Behind him is one that I insulted on purpose.

The game itself was pretty fun, but entirely lacks the satisfying blood-splosions that normally result from headshots in RE games. I feel like I’m throwing pebbles at their noggin even though I’m shooting zombies point blank in the face with a shotgun. I clear the whole second half of the level by swinging the knife wildly, making crazy noises and laughing like a maniac.


On the front lines at the Nintendo firing range.

I finally get to play Rock Band, which is basically like Guitar Hero and Singstar combined. I can’t imagine ever going to the trouble to assemble an entire band to actually play this, but it would be fun if you did. The drums, especially, are really fun to play. But at the end of the day, it’s just too much shit to have to lug around and deal with. Seriously people, take that $200 you would spend on Rock Band, buy a used guitar or PA and start a real life band instead.


World’s nerdiest rock band. They’re like the Nickelback of fictional bands.

Brutal Legend 0

Posted on October 17, 2007 by jeremyazevedo

The rocking new project from videogame mastermind Tim Schafer.

Game Informer recently broke the news that the next game by Tim Schafer, best known for such bizarre and critically acclaimed games as Psychonauts and Grim Fandango, will be Brutal Legend, an action adventure that appears to be based on Heavy metal album covers. Which pretty much guarantees that Brutal Legend will be the raddest game ever made.

Jack Black is slated to star in the title role, with many cameos by heavy metal pioneers promised to follow. It’s hard to describe just how awesome this game looks, so we’ve posted a trailer for you to view right here:

For more info on other Tim Schafer games, check out our Top 10 Underrated Games article here:

Street Fighter IV?! 0

Posted on October 17, 2007 by jeremyazevedo

The first real SF sequel in almost a decade!

We don’t know much about it at this point, but we do know that there is finally a sequel to Street Fighter currently in development over at Capcom. It’s been almost a decade since the release of SFIII: 3rd Impact, considered by many to be the finest 2D fighting game ever made.

All we have to go on right now is this trailer featuring Ryu and Ken battling one another, drawn in an art style that is somewhat similar to “Killer 7″ or “No More Heroes”. Is there a connection? Does The enigmatic Suda 51 have something to do with this?

View trailer here:

Family Guy on Xbox Live 0

Posted on October 05, 2007 by jeremyazevedo

Why watch for free when you can pay for it?

Xbox 360 users will have something new to get excited about next week: Microsoft has struck a deal with Fox to provide episodes from the first two seasons of Family Guy over their Xbox Live service, at a cost of $2 per episode. Now you can watch episodes of a TV show that’s on two different stations twice daily for free only now you have to pay for it!


The Simpsons+more dick and fart jokes-tidy moral messages=Family Guy!

Family Guy is one of the most popular shows with the Xbox’s male, 18-34 target audience. Other seasons will probably become available soon afterward. It’s a great idea in theory, but I’m not really too sure that there is a single person within that demographic that hasn’t already purchased the show on DVD.

If Microsoft really wanted to be cutting edge, they might have done better by signing Cartoon Network and getting episodes of Frisky Dingo and Metalocalypse on there instead. For now, they’re playing it safe. Additionally, it’s a finger in the eye of iTunes, who has been trying unsuccessfully to secure the rights to Family Guy for some time now. And you can’t really fault them for that.



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