Chrono Trigger DS 0
My first rodeo in the world of Chrono Trigger
By Jeremy Azevedo
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I may have my nerd card revoked for this, but I have never actually played Square’s essential classic, Chrono Trigger, before this week. |
As a young dork, I had a Nintendo Power subscription long enough to have read all about it, but somehow never got my hands on Chrono Trigger. I even tried the original Playstation game that came after it, “Chrono Cross”, but it didn’t really seem to have the same character that the original supposedly held. Thirteen or so years and hundreds of best-games-of-all-time chart listings later, it was finally time for me to see what all the goddamn hollering was about.

It’s hard to weigh the expectations against the comparatively primitive graphical and sound technology utilized in the game, but it isn’t difficult to see what it is about the game that was always so appealing to cosplay geeks and RPG enthusiasts the world over. Chrono Trigger is as excellent as they say it is.
The graphical sprites are clean and colorful, with energetic animation and supremely memorable character design. If you don’t think that the robot and the frog dude and the cave chick are totally sweet, than you are probably some kind of retard or whatever, and should probably be playing ball-in-a-cup instead. And the sound, while from a simpler time in video game music production, embodies everything that was great about that time by invoking vast orchestral scores that not only fit the mood, but do it with only like twelve sound effects. The gameplay is fast and intuitive as well, but what’s really great about Chrono Trigger is the surprisingly engaging story.

Chrono Trigger features multiple ways to play, as every action can have serious ramifications later in the game that affect how things ultimately turn out. I think there are like, 20 different possible endings in this game. It’s like in “Back to the Future” when Doc is telling Marty not to dick around with anything too much when time traveling, for fear of causing ripples in time that may disrupt the current timestream. Everything in this game works according to these principles, which is pretty impressive even now, let alone in 1995.
New DS enhancements basically come down to having your map, inventory and action commands on the bottom screen, as well as a couple of fun but inconsequential new dungeons… Really though, all that was required of this game was that it be a faithful port of the original, which I’m assuming it is, though I wouldn’t really be the one to ask about that. What I do know is that Chrono Trigger is fun, whether you’ve played (or even heard of) the original or not.
Score: 9 out of 10
+1 if you are enough of an RPG gamer to understand the significance of being able to see your enemies on the map rather than just have them appear out of nowhere, and how much more awesome it is when that is the case
-1 if you are used to saving anywhere, because in this game, you can’t











