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Playboy’s Jo Garcia Wants You To Play Darksiders 0

Posted on January 25, 2010 by jeremyazevedo

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I’ll admit, she makes a very persuasive case!

If you saw our coverage from THQ’s Darksiders launch party, you may have noticed that THQ is really using sex to sell the game (despite Darksiders having maybe one ancillary female character and virtually no reference to sex whatsoever). Not that anyone’s complaining… That’s just a simple statement of fact.

Now Playboy is getting in on the act by inciting notorious game blogger/Playboy’s Cyber Girl of the Year, Jo Garcia, to act as a human projector screen for the game’s extended launch trailer. It’s a lot like one of those pictures from the 90s, where if you squint at it, you eventually see a sailboat pop out of the image. Only instead of some bullshit sailboat, it’s a hot, half-naked Playboy model. Is it “art”? Will it give you a “boner”? I don’t know, these are questions for someone far wiser than myself. Maybe you should just watch the trailer and decide for yourself:

You can see more videos of Jo Garcia being hot and pretending to like video games at Playboy.com!

Brink: Character Creation and Promo Poster Unboxing 1

Posted on January 25, 2010 by jeremyazevedo

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Bethesda drums up some excitement for their new action/RPG.

I got a weird, unexpected package from Bethesda today. It was a giant rectangular box that looked like this:

I opened it up and found a weird little tube inside with a keycard USB (as opposed to the laser beam that I half-hoped would be there. Maybe next time…). The tube and key card were fit snugly into the box like top-secret radioactive materials or something. It certainly warranted my attention/concern.

Read the rest of this entry →

Hands on with Sony’s MAG (Massive Action Game) 0

Posted on January 21, 2010 by jeremyazevedo

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Can MAG’s ass cash the checks that Sony’s been writing with their mouths?


By Jeremy Azevedo
Modern Warfare junkies are going to balk at this, but having played MAG (Massive Action Game) for myself at CES last week, I think I can safely say that it’s the closest thing to actually being in a war that anyone’s ever experienced in a video game.

The one problem with this, is that being in an actual war most likely isn’t half as fun as the stylized gameplay of Modern Warfare 2 and Killzone 2 would lead you to believe.

Obviously the big selling point for MAG is it’s 256 player games. I can’t really comment on how the servers will keep up or how difficult it will be to populate matches, but in my limited experience everything ran smoothly enough. There was one point in which I got stuck in the lobby fiddling around with my loadouts for a couple of minutes, but the matches themselves are pretty long so it’s not too big of a hindrance.

In order to keep 256 players from running around like a bunch or disorganized assholes, individual soldiers are broken up into teams of 8. There are, in turn, 8 such squads in each platoon, so that’s 4 platoons of 8 squads of 8 soldiers per side. Each army has designated squad and platoon leaders for each group, with an “Officer in Charge” calling the shots and setting objectives for the entire group. Just like in real life, if your OIC is some kind of yahoo then you’re all pretty much f**ked. I believe there’s probably some sort of hierarchy as to who can be a leader and why, so you better make sure your shit is together if you want to rise through the ranks.

In addition to all this organizational crap and objective based squad combat, you’ve also got multiple character classes and weapon load outs to choose from, all of which are pretty fluid. So far as I can tell, if you want to be a sniper/bomber/medic/janitor, then nobody’s stopping you. There’re plenty of skills, vehicles and airstrikes to call upon as well, so things keep pretty interesting, if nothing else. There’s almost too much stuff going on, to be honest. In one game, some dick called an airstrike on my ass every time I left my stupid base, which isn’t exactly my idea of a good time.

The control setup is where things really started slipping for me. Hopefully the controller is customizable, because mine was programmed to shoot and aim with the inner bumpers instead of the outer triggers like every other shooter in the known universe. The first few times I tried to shoot somebody point-blank with a shotgun, I instead found myself brandishing a goddamn medical syringe or some such bullshit at them. Very frustrating. Also, when you’re sniping, there is an assfull of kick every time you shoot, no lock on and no real visual reference when you score a hit. Worst of all, you have to click in the left stick to run, but half the time your guy just stops running all of the sudden for no reason. This is something I don’t understand about modern video games: I always want to run. Make that the default. In older games, you used to have to click the thumbstick to walk, not to run. Stop making me walk everywhere, assholes, I don’t know if you’ve noticed, but people are f**king shooting at me.

Not to put to fine a point on it, because I think there’s enormous potential to MAG, but at the end of the day, it’s like playing the free online shooter Combat Arms, only you have to pay for this and some jackoff is yelling at you telling you to do stuff all the time when you just want to get out there in the shit and pwn some n00bs. As a tech demo, it’s great. If they make it work, maybe we can repurpose the technology for Left For Dead 3 and have 200 player-controlled zombies running around or something awesome like that. But MAG is just overly complicated and unpolished IMHO. I’ll take my shooters with wisecracking protagonists and alien laser beams and shit like that. F**k teamwork, I like to be the star of my own pre-adolescent power-fantasies, thank you very much.

Darksiders Premiere Party and Developer Interview 0

Posted on January 21, 2010 by jeremyazevedo

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We talk to creative director Joe Madureira and check out a sexy horse-riding contest!

Darksiders is a new action/adventure title from THQ that we’re pretty excited about. Especially after attending the premiere party in Agoura Hills to check out the game for ourselves. It plays sort of like a cross between “God of War” (which is what I compare all action games to now because I am unimaginative) and “The Incredible Hulk: Ultimate Destruction”. In Darksiders, you play as War, one of the Four Horsemen of the Apocalypse. Basically, someone started the Armageddon without you, and you’re tasked with killing your way across a post-apocalyptic world to find out who dicked up the master plan and why.

A welcome alternative to the usual spry Little Mac action hero, War is a tank that bashes pissant enemies to mush with his swords and guns and even crushes them under the hooves of his trusty steed, Ruin. Even the bigger enemies feel sort of equal measure to War, which is not to say that they are easy, but rather that you actually feel like you are in a fight as opposed to constantly playing David & Goliath throughout the entire game like many similar titles will force you to do.

We talked to creative designer and comic legend Joe Madureira about his designs for the game and why you should buy tons of copies. It had something to do with making him unimaginably rich, if I remember correctly. While we were there, we also had the good fortune to check out a sexy horse-riding contest! Or more specifically, sexy girls riding a mechanical horse. Not “sexy horses”. That would be weird. Check it out!

Official Darksiders trailer:

The Saboteur Review 0

Posted on January 13, 2010 by jeremyazevedo

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Pandemic goes out on a good note with a great game.


By Jeremy Azevedo
I’m guessing that it probably had something to do with the demise of the developer about a month before launch, but there hasn’t been a whole lot of hype around the launch of The Saboteur… at least not that I’ve noticed. And it’s too bad, because this was easily one of my favorite titles of the year.

The first thing you’ll notice about The Saboteur is that it looks amazing. This is some of the best art design of any title this year. Taking place in Nazi occupied France during WWII, the local Parisians live under a n oppressive grey cloud that drains the color out of everything, save for a few bright red Nazi armbands, blue resistance scarves and yellow lamplights. Take back a neighborhood, and the color comes back along with the people’s will to fight. It’s all very cinematic, and the sound design follows suit quite nicely. You will not hear better voice work in any other game this holiday season, especially considering the numerous foreign accents on display here.

Visuals aside, The Saboteur may seem like a WWII-era GTAIV clone at first glance, with it’s open world environments, armed combat and driving Gameplay. Really though, it does virtually everything better. The sneaking ability isn’t the bullshit mechanic that stealth Gameplay usually is in videogames. It’s actually very useful (not to mention fun) stalking Nazis so you can take their uniform and walk right in through the front door. When it comes time to start shooting, the light cover mechanics and shooter Gameplay works like a charm. Even the driving is very intuitive, except for when you’re driving a tank. The tanks suck big time. Best of all, there were no cell phones during WWII so you don’t have all your douchebag “friends” constantly bothering you to go on boring and time-wasting play-dates. The only one good thing that GTAIV had that The Saboteur doesn’t were the cabs. There are times when you just can’t believe how long it takes to get from point A to point B. Some kind of fast-travel option would have been a grand addition.

The best part of The Saboteur, though, is the actual sabotage (naturally). Dynamite is cool, but once you get the triggered RDX, it’s a whole new ballgame. Even if it could possibly jeapordize my entire mission, I often can’t resist the urge to blow a Nazi watchtower, anti-aircraft gun or radar station ass-over-teakettle. And just wait until you get to start blowing up trains and zeppelins! If you like explosions, this game is like a pyromaniac’s dream.

When you aren’t sneaking up on Nazis, racing cars or blowing shit up, you’ll no doubt find yourself doing quite a bit of climbing. It would have been cool if the climbing was a little bit more like Assassin’s Creed, but I suppose that wouldn’t be terribly realistic. The climbing here can be a little time-consuming, but it’s well worth it when you can creep undetected into the heart of an enemy base and blow it to hell from the inside.

Even those of you that swore up and down that you’d never play another WWII game will enjoy the hell out of The Saboteur. It’s a very unexpected entry into the genre that wins a lot of points for originality… It’s sort of like playing a videogame version of Inglorious Basterds. Plus, there are titties in it. Id you like Ingolrious basterds, explosions and/or titties, then The Saboteur is definitely worth a try. I hope that the talented people of Pandemic go on to do more great games like this.

CraveOnline Rating: 8.5 out of 10 Unicorns Fighting a Robot Dolphin

+1 if you’ve been on the hunt for a really great “mad bomber” type game since “Mighty Bomb Jack” back in ’87.
-1 if you are a prude that is offended by the naked-y burlesque shows at the Belle de Nuit.



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