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Infinite Undiscovery 0

Posted on October 14, 2008 by jeremyazevedo

Sorry, I still have no idea what “Undiscovery” actually means…

By Jeremy Azevedo
Infinite Undiscovery by Square Enix is one of very few proper RPGs available on the Xbox 360, despite the fact that the system has been around for nearly three years now.

Up until now, I’ve been getting most of my RPG gaming fixes on my DS or my old-ass PS2. Infinite Undiscovery is a huge leap in graphical quality and play mechanics, but the presentation is not quite enough to make me throw out my PS2 just yet.

At it’s best, Infinite Undiscovery is a beautifully animated action RPG with a relatively compelling story that unfolds very slowly and entices you to keep playing. Most of the characters are way cool, except for the two creepy twin children (Rico and Rucha) who are absolutely intolerable in every way. Like, inexcusably annoying, creepy and awful. If someone sees you playing as them, they will laugh at you. Really though, nearly every other character is unique and useful to the point that you will have difficulty choosing who to party up with. And in some instances, you won’t have to: Some battles allow you to roll with your entire posse, which really makes you feel like part of an army instead of a solo adventurer going through an existential crises (like nearly every Final Fantasy protagonist).


Your rad female sidekick/pseudo love interest, Aya.

The voice acting is pretty good, although, as a result of the graphics being so detailed, you can now really see where the English dub doesn’t match up to the Japanese-speaking mouths. I sort of wish I could just hear it in the original Japanese with English subtitles so it didn’t feel like a bad martial arts film or something. If you can get past that, you’ll find the characters have a decent amount of depth to them, even to the point that you actually sort of care about their personalities and motivations more than you would expect, which is very important for an RPG, of course.

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