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Capcom Vs Tatsunoko: Ultimate All-Stars Review 0

Posted on January 25, 2010 by jeremyazevedo

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Awesome, seizure inducing fighting action that’s EVEN MORE Japanese than you’re already used to!


By Jeremy Azevedo
Of all the games I’ve ever thought I’d see for sale exclusively on the Nintendo Wii, a hardcore Capcom fighting game, imported from Japan, featuring a roster of characters most people here have never heard of was not chief among them.

It was with great interest, then, that I followed the story of Capcom Vs Tatsunoko: Ultimate All Stars, a game that may turn out to be exactly what the Wii needs for a number of reasons. The Wii is a hard system to develop for because you have two totally different audiences, the casual and the hardcore. Capcom Vs Tatsunoko appeals equally to both, thanks to a remarkably flexible control scheme. Veterans and purists will want to opt for a traditional joystick, or maybe even a classic Gamecube controller. Newcomers, on the other had, can use the wand and nunchuck for an experience that is less “Street Fighter” and more “Super Smash Bros.”.

When playing with the standard Wii controller, all of you basic attacks are mapped to the A button button. Likewise, all of your special attacks are mapped the Z button. All you have to do is move the control stick in the direction of the move you want to perform and pull the trigger, i.e. up for a vertical attack, back for a feint attack and so on and so forth. The question that this raises is, can you really play a fighting game with dumbed-down controls like this? Apparently, yes, you can, and yes, it’s also super fun.

I myself am a longtime fan of the Capcom fighter, and while I initially balked at the simplified controls, I soon found that it opened up a whole new level of fast and frustration-free gameplay. No longer reliant on quarter circle turns, that occasionally don’t register, I was free to focus on my combos, as were my less-experienced opponents. Essentially, the barrier for entry has been lowered for n00bs, wile still allowing hardcore players to flex their skills the old-fashioned way. And the more I think about it, the more I feel like I’ve done all the shoryken motions that I ever need to, and am totally fine with being able to pull off special moves without getting blisters on my thumbs. I’m over it.

Moving on from the controls, the most important aspect of a “Capcom Vs” is always the character selection. In case you’re wondering what a “Tatsunoko” is, it’s a Japanese animation company responsible for such beloved classics as Speed Racer, Robotech, Samurai Pizza Cats and Neon Genesis Evangelion… None of which are represented in the game due to licensing rights, I’m assuming. Instead, we get a bunch of unknown characters from the 70s wearing skintight jumpsuits. Thankfully, what the Tatsunoko side lacks in distinguishing features, they more than make up for in wildly disparate fighting styles. Yatterman-1, for instance, looks like Vince Noir from “The Mighty Boosh” and bounces all over the screen kicking the shit out of you with a ball-in-a-cup. Meanwhile, Casshern plays defensive while his dog, “Friender”, eats your face.

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Tatsunoko Vs Capcom Cover Art Revealed 0

Posted on October 30, 2009 by jeremyazevedo

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I sure hope you like robots…

So Capcom unveiled the US cover art for Tatsunoko Vs Capcom: Ultimate All-Stars today. And I’m looking at it, and I’m thinking, “Wow, there are an awful lot of nearly identical robots, and dudes dressed like robots, nearly all of whom are white with red accents. Is this what 40 years of Japanese animation history looks like?” I would have at least tried not to showcase the sameness of the characters as much as this cover does. It’s a bit underwhelming.

I’m sure the game is going to be awesome and everything, but it’s looking a little bit like Mortal Kombat more than I’d like. Way, waaaay too much palate swapping for my tastes. Would it have really killed them to cut one or two robots or bird-helmet people in favor of, I dunno, Speed Racer or a Samurai Pizza Cat? Maybe someone that your average American has even heard of?

Frank West Confirmed as Playable in Tatsunoko Vs Capcom 0

Posted on October 05, 2009 by jeremyazevedo

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How does Frank measure up?

The rumors were confirmed today that Frank West of Dead Rising fame will join the cast of Tatsunoko Vs. Capcom in the North American release of the anticipated Wii brawler this holiday season. Frank is famous for using any weapon at his disposal to dispatch his foes, from shopping carts to chainsaws to ping pong paddles, and also for standing around talking on the phone while his enemies tear him to shreds. How this will translate to a fast-paced fighting game can be seen here in the following pics and video!

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Marvel Vs. Capcom 2 0

Posted on August 13, 2009 by jeremyazevedo

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My thumbs already have blisters


By Jeremy Azeved
For years, the only way to play Marvel Vs Capcom 2 has been in the arcade, on the Dreamcast (if anyone still has one of those) or as a crappy port on the original Xbox or PS2. As I’m sure you’re all well aware, those days are over now with the release of a nearly arcade-perfect version of MVC2 on Xbox Live.

The only thing that’s really been changed is that a visual filter has been applied to make the game look slightly better without drastically changing the art style. Don’t let the awful theme music (which is quite possibly the worst of all time) fool you. This is a game that everyone with even a passing interest in fighting games needs to own.


I’m sure that there are people that could pick out minor discrepancies that I am missing, but so far as I can tell, this is the game that I kicked the shit out of my friends on a regular basis at all through college. For the uninitiated, Marvel Vs Capcom 2 is a hyper fast, slightly dumbed-down version of the classic Street Fighter franchise. MVC2 replaces some of the overly technical aspects of its parent title with an ass-ton of fun characters, button mash-ier gameplay and screen filling super-combos that will put epileptics into a coma faster than an army of Pokemons. This is not to say that the game lacks depth, but rather that the barrier of entry is a little lower than, say, Street Fighter 3 Third Strike (which requires a PHD in Street Fighting to play worth a damn). Almost anyone with limited fighting game experience can, at the very least, put up a decent fight right off the bat.

I was initially a little surprised to find how rusty I was. I used to know every special move for each of the 56 characters (sad, I know), but here I found myself in total darkness with most of the cast. I tried playing through the single player campaign with one of my favorite teams (Cable, War Machine and Ryu) to get back into the swing of things. Once I was more or less blowing through the computer opponents without too much trouble, I hit the (virtual) arcade in search of human challengers.

The lobby for matchmaking is kind of weird. I must have played thirty matches and I still couldn’t tell you how I came into any of them. There’s no on-screen indication that you are queued up or about to fight someone, or even what their skill level is really. (At least not that I could figure out.) I actually don’t play online very much so I’m no expert, but I did certainly find myself in some pretty even matches. Early on, I was getting mopped up like a sucker. One guy kicked the crap out of me with Amingo, the lamest character in the game. Totally humiliating. Read the rest of this entry →

Soul Calibur IV: New Characters 0

Posted on July 01, 2008 by jeremyazevedo

All the confirmed characters, and a few rumored ones!

By Jeremy Azevedo
Few fighting games still have any relevancy in today’s competitive gaming market. One of those that do is Soul Calibur, long celebrated as the best and most accessible 3D fighter on the scene.

Soul Calibur IV is capitalizing on its reputation (and the hype that precedes it) by keeping a pretty tight lid on new or secret characters starring in the latest installment. We’ve gone to the trouble of investigating the rumors that surround SCIV in order to present you with a comprehensive list of confirmed and unconfirmed combatants that you can expect to play as when the game is released.


New Soul Calibur IV Characters:

Darth Vader


Not word yet on whether or not “midichlorians” work in alternate realities.

Only available on the PS3, Darth Vadar exists in Soul Calibur presumably as an apology to fans that are still pissed about “Masters of Teras Kasi” on the PS1.

Yoda


“Sense, my being in this game does not make!”

Only available on the Xbox360, presumably because its power light is also green (at least when it’s not experiencing the red ring of death), Yoda probably plays like that crappy little dinosaur fellow that was in Namco’s other fighter, Tekken. Yoda is sure to be an annoying character due to the fact that most of your attacks will sail right over his diminutive head.
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