A dark beacon of cynicism in a world of epic fail…

Mongo Nation



Castlevania: Judgment 0

Posted on November 24, 2008 by jeremyazevedo

I just thwarted the resurrection of Dracula, and boy is my arm tired

By Jeremy Belmont
Earlier this year at the E3, I spoke briefly with Castlevania series creator Koji Igarashi about Castlevania Judgment. He explained that it was his goal to create a 3D Castlevania game for the Wii in which you could swing the wiimote like a whip, becoming more fully immersed in the series’ trademark vampire slaying.

The problem with this play mechanic, he said, was that your arm would get tired after a short amount of time, preventing you from playing as long as you would like. He then decided to make the game more like a fighting game, which would provide the same kind of action element, but with frequent pauses in-between rounds in which to rest your whip-swinging arm.

Knowing this, it was easy to enjoy Castlevania: Judgment when it finally arrived this week. A longtime fan of the flagship Konami series, it was great to be able to play as characters from all previous games, including pretty much the entire cast of “Castlevania 3: Dracula’s Curse”, Shanoa from this year’s “Order of Ecclesia” and even Cornell, from the shitty N64 “Legacy of Darkness”. I approached the game not as a contender to Soulcalibur, but as a fun action game with unique and easy controls. Really, Castlevania: Judgment really plays more like Devil May Cry then it does the traditional fighter. You can still string together some pretty sizeable combos, but it doesn’t require you to memorize hundreds of different button combinations to do so.


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Castlevania: Order of Ecclesia 0

Posted on October 28, 2008 by jeremyazevedo

A step forward, or more of the same?

By Jeremy Azevedo
Some people have been complaining for years now that every portable Castlevania title is no different than the last. Same enemies, same bosses, same combat system, same effeminate hero, same Metroid-vania collectathon…

…Honestly, It’s never bothered me. I look forward to each return to Castle Dracula, and have played every game since Symphony of the Night into oblivion. So you can imagine my surprise to find that “Order of Ecclesia” plays less like “Symphony of the Night” and more like “Simon’s Quest”.

For the first time in ages, Castlevania has moved out of it’s comfort zone into a whole new world, one that doesn’t involve Belmonts or a magically appearing castle for once. Instead of traditional weapons, you fight with an ever-replenishing pool of magic, not unlike the secret “sisters” characters from last years “Portrait of Ruin”. You even have NPCs to interact with in a central hub town, that help outfit you with items, armor and accessories in exchange for performing little fetch quests. Some might find the fetch quests annoying but I seem to find everything I’m looking for fairly easily, and it’s a hell of a lot better than fighting the same goddamn enemies a thousand times or resorting to cheats to come up with the obscene amount of money required in previous games.

The magic combat system works great, although it does pose some unique challenges. If you are out of magic, you must wait for it to replenish before you attack again. Also, each enemy type is particularly susceptible to certain attack types, others, not so much. You have to figure out what works best when, and fast, because the other new thing about this game is that it is bastard hard. Seriously, the last Castlevania game was a cakewalk compared to this. I have had my ass handed to me more times than I would like to admit; sometimes you walk into a new area, and the very first thing that happens is that you get totally pwned by some gnarly boss. But it’s never unfair; you just have to figure it out, and adjust our strategy in order to win. Defeating the bosses feels quite a bit more rewarding after carefully unraveling their attack patterns and weaknesses, and you can always head back to the safe haven of Wygol village to regroup if things get too hairy for you.

If you’re one of those people that has been crying about a lack of “hardcore” games on Nintendo systems… you still won’t find one on the Wii. But DS owners are in for a treat with Konami’s latest entry to the Castlevania series, a fresh approach to an old classic and a uniquely challenging adventure that will certainly reinvigorate the interest of longtime fans.

Score: 9 out of 10
+1 if you like a real challenge and are an experienced vampire slayer
-2 if you are a fumbling, unskilled n00b with little-to-no twitch action prowess

Castlevania: Judgment 0

Posted on July 23, 2008 by jeremyazevedo

The new console version of Castlevania is… a fighting game?

By Jeremy Azevedo
From the moment he first saw the Wii, Castlevania series director Koji Igarashi knew that it would be the perfect system for a new, truly interactive Castlevania action game.

This is a guy who seems to actually carry a whip with him wherever he goes, so of course he would seek to replicate the experience of cracking the Vampire Killer whip with the Wiimote.

While Igarashi contends that his hew game, Castlevania: Judgment is more of an action/adventure game, it is clear that this is purely a fighter. Igarashi worried that using the Wiimote in a full-sized 3-D adventure might have made player’s arms tired after awhile, so he set out to make the gameplay enjoyable in shorter bursts.

While it doesn’t have the depth of Street Fighter or Soul Calibur, it does play quite a bit like Power Stone on the Dreamcast, one of the most entertaining multiplayer fighters ever made. All of the moves are simple to do, and the action is fast and filled with environmental hazards/surprises. I sure hope it’s four-player simultaneous like Power Stone too! In fact, it better be or I’m gonna be good and pissed. I mean, how goddamn hard is it? Smash Bros. did it like 100 years ago, Konami should be able to figure it out.


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E3 2008 News and Rumors Day 2 0

Posted on July 15, 2008 by jeremyazevedo

Nintendo’s fairly lackluster showing, and a few big surprises

By Jeremy Azevedo
Today started out with the Nintendo press conference, inexplicably held across town from the rest of the show at the Kodak Theater in Hollywood.

I already knew to expect some sort of announcement regarding the “Wii-Motion Plus”, and possibly something about Animal Crossing for the Wii or perhaps some sort of hard drive add-on to complement the new Wii Ware service. I wonder if you can guess which one was not addressed?

It was strange that there was no mention of the virtual console, Wii Ware, or storage problems with the Wii made at any point during the conference. Instead, Nintendo execs spent most of their time bragging about how they had reached this whole new demographic of casual gamers, and outlining the myriad ways in which they hoped to pander to said casual gamers (which is kind of a tough sell in a room full of hardcore gaming journalists). Nearly every game debuted here seemed aimed at families, save for maybe one. But I’ll get to that later, the one game I speak of was really the only huge surprise of their show.

Animal Crossing: City Folk is one game that many Nintendo fan will be looking forward to, but my impression was kind of more of the same. The only new features to speak of are the ability to travel into the city to gab with annoying humanimals and buy shit, and the ability to spend yet another 30 American dollars on yet another useless Nintendo Peripheral, the “Wii-Speak” microphone. Unlike a traditional headset, the Wii-Speak sets on your TV top and records the whole room so whole groups of people can converse as they play, I guess.

Several games made use of the Wii Balance Board, including Shaun White Snowboarding, an impressively detailed open-world snowboarding game, a new Rayman Raving Rabids party game, and the new sequel to Wii Sports, “Wii Sports: Resort”, which will be a pack in with the aforementioned “Wii-Motion Plus” and features beach resort themed sports such as volleyball, Frisbee and sword fighting. Wait, what? I haven’t spent a lot of time in resorts in my lifetime, but at least enough to know that I’ve never gotten into a sword fight at one…
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Top 10 Most Pants-Crappingly Awesome Video Game Secrets 0

Posted on January 03, 2008 by jeremyazevedo

The ten raddest things that happened in a video game, ever.

Have you ever been playing a video game, minding your own business, when something so awesome happens that you want to tell everyone you know about it? But then you come to find that no one gives a shit? Well, we feel your pain, and as a result, we have compiled this list of ten of the most awesome things that ever happened in a video game. Feel free to peruse the list an take solace in the fact that there are, in fact, other people that are nearly as nerdy as you are!


10. NBA Jam Tournament Edition– Play as Bill/Hillary Clinton, George Clinton, Al Gore, Prince Charles, the Beastie Boys, DJ Jazzy Jeff & the Fresh Prince


Bill “The Thrill” Clinton taking it to the proverbial hole yet again.

Never before and never again since has there been a secret character list that includes a cast as diverse as the President, Vice President and First Lady of the United States, George “P Funk Clinton”, and the GD Fresh Prince of Bel-Air. While playing as these characters doesn’t dramatically change the overall experience, there is a certain surreal quality to seeing Hillary Clinton perform a windmill slam-dunk from the free-throw line in DJ Jazzy Jeff’s face while Al Gore sets the pick on Will Smith.

9. Resident Evil 2 – Alternate play-through


I would rather eat a glass bottle of tobacco juice than enter a town full of zombies.

Resident Evil games are known for their secret weapons and characters, but perhaps the coolest secret ever in an RE game has to do with the alternate play-through in Resident Evil 2. After completing the game as either Claire or Leon, you can then play a whole new scenario as the opposite character following in the footsteps of and occasionally crossing paths with your original character. This made for four totally unique gameplay experiences in an already awesome game, something that is still unprecedented today.

8. GTA San Andreas/Tomb Raider – Hot Coffee mod, Nude Raider patch


This is offensive, but carjacking, stealing and murder is significantly less so. I guess.

Both of these cheats require a little bit of work on the part of the gamer, and as a result, only the horniest of gamers have ever gone to the trouble. But that doesn’t change the political shit-storm that resulted from the discovery of these two cheats, one that unlocks a cartoony and relatively harmless sex minigame, and one that unclothes what was at one time the biggest sex symbol in gaming. It’s funny that people would take such great offense at a little bit of nakedness in lieu of the graphically violent and depraved cop-killing, gang-banging gameplay of GTA, but we live in a repressed nation. And as for Lara Croft, it’s not as if Tomb Raider was the success it was because of the gameplay.

7. Final Fantasy VII – Ultimate weapons


This one right here is a real controller-snapper.

Challenging boss fights are nothing new to Final Fantasy enthusiasts, but the optional Ultimate Weapon battles in FFVII may go down in history as one of the most ridiculously impossible fights in gaming history. Each of the three Ultimate Weapons is capable of decimating your entire party in seconds, if you can even find them in the first place. You have to be so overpowered and prepared that the awesome rewards you get for defeating the Ultimate Weapons aren’t particularly useful in the end, as even the game’s final boss will seem like a bitch in comparison. But the sense of accomplishment you will get from taking them on and winning is priceless. Your hours, perhaps even days of hard work will be well worth the effort, despite having virtually no value or importance in the real world.

6. Double Dragon – Billy Vs. Jimmy


Two emo pansies having a slap fight at the Good Charlotte concert.

Double Dragon was one of the earliest brawlers that let you and a friend work together to beat the shit out of wave after wave of mindless enemy thugs, hell bent on stopping you from saving the babe from the evil criminal mastermind. (Nearly every game in the 1980s was about saving babes, you’ll remember.) Billy and Jimmy really had to work together as a team to make it to the end, so imagine your surprise when there’s only one babe to go around and she’s not into the whole tag-team thing. This forces you to face off against one another in a battle for Marion’s love and the coinciding bragging rights that come along with being the ultimate Dragon Master. So much for the whole “bros before hos” thing.

5. Metal Gear Solid – Psycho Mantis reads your mind


Yes I do, thanks for asking. Wait, HOW THE F**K DO YOU KNOW THAT?!

Every once in awhile a game will break the fourth wall and address the player directly, though never in such a bizarre and initially unnerving way as Psycho Mantis, a boss character in Metal Gear Solid. When I first encountered him, he said something to me about liking Castlevania and Suikoden, as well as making mention of how wise I was for saving often. I was completely weirded out until I realized that he had “read” this information off of my memory card. Just to be more of a dick, he then proceeds to “read” your controller inputs, dodging your attacks nine times out of ten, although switching controller ports mixes him up and makes him a sitting duck. To this day, I haven’t been as taken aback by a game as I was the first time I battled Psycho Mantis, an experience that made me question the amount of time I was spending playing games in the first place.

4. Mortal Kombat – Challenged by Reptile


You have officially earned the honor of being torn in half by a cheap-ass opponent!

Back before the internets were as commonplace as they are now, secrets traveled by word of mouth in the schoolyard, and required one to see with one’s own eyes before believing them. One such secret involved a character called “Reptile” that would randomly challenge players in the game everyone was already talking about for its insanely gory “fatalities”, Mortal Kombat. Basically, you’d get little hints here and there that didn’t make much sense at first, like one that read “Look to la Luna”. Later, when one was fighting on the “The Pit” stage, you might see an object pass by the moon (La Luna, duh). This was your cue to perform a double flawless fatality (no easy task) so you could have the pleasure of getting your ass kicked by a poison spitting lizard man. Awesome! Then you get to go tell all your nerdy little friends about it, who of course will not believe you.

3. Metroid – Suitless Samus


I still don’t understand what the shoulder pads are for. Image By Ivan Flores

Try being a young boy and finding out that your badass missile-launching bounty hunter that just pwned the space pirates and rid the universe of Metroids was A F**KING CHICK! This kind of thing just didn’t happen, and the fact that there was no mention of it prior raised many a question, not the least of which was “Is it cool/fun to pretend to be a hot babe for a few hours out of the day?” How many tyrannies in their late twenties are there out in the world today that are still searching for the answer to this question, all thanks to Nintendo and Samus Aran? Also, just who in the goddamn hell is “Justin Bailey” anyway?

2. Castlevania: Symphony of the Night – Castle Flip


Dancin’ on the ceiling like a vampire Lionel Richie in Hell.

A few sad losers may have missed this one, which would have resulted in missing out on half of the entire game. Essentially you have to equip an item called “holy glasses” before entering the final boss fight, which will allow you to see the evil force that is secretly controlling your enemy. Defeat this and you unlock an inverted version of the entirety of Dracula’s castle, which is really a marvel of modern game design to work both right side up and upside down without the player having ever guessed that it was built that way. The inverted castle is no repeat either, but rather, a more twisted version with different, tougher enemies and bosses to battle against. The day this secret was discovered, the collective nerdgasm was so powerful that the very Earth trembled, causing minor tremors worldwide and making a vase fall off the fireplace mantle at Bobby Wilcox’s mom’s house in Long Island, New York, which was, according to Bobby, “totally not his fault”.

1. Super Mario Bros., Super Mario World, Super Smash Bros. Brawl – Warp pipes, minus world, Mario masks, Mario Vs. Sonic/Snake

I would be remiss if I didn’t mention some of the many secrets that have been brought to us by our dear old friend Mario. Warp zones may not seem like anything special today, but back in 1985, stumbling across the warp pipes to new levels was a particularly thrilling experience. In particular, the warp pipe leading to the mysterious and ultimately unbeatable “minus level”. By the time Super Mario World came out for the NES, the non-linear formula had been perfected to allow for greater exploration. So much so, in fact, that if anyone actually went to the trouble of mastering 100% of the game, you would find that all the koopas in the game are now wearing Mario masks! Creepy.


Mario & Sonic: Responsible for more crappy fan art than anything since Star Wars!

As for the upcoming Super Smash Bros. Brawl, it’s no secret that Mario and Sonic will finally get to battle it out against one another, something that gamers have been waiting years for. (And no, Mario and Sonic at the Olympic Games does not count for reason of sucking horribly.) Not to mention the fact that Snake from MGS will also be playable. But since Nintendo has never been known to blow their wad of secrets before the game is on the shelf, what other surprises remain to be found? Pray to J it isn’t another nude code/patch, because as lovable as fat, mustachioed plumbers and hedgehogs with “attitude” may be, most people have little or no desire to see them naked. I hope.

E For All Day 2 0

Posted on October 23, 2007 by jeremyazevedo

Day 2 at the E For All videogame nerd festival

Today was the second day at the E For All exhibition, where we were on the scene to play test some of the hottest new games of the season and insult a few of our fellow gamers. Following is a play-by-play of the day’s events…


Some geek’s masters thesis for their TV art college.

11:00 – I arrive early today in order to avoid the lines for some of the more high profile games. I expect that there will be hardly anyone here because the press is allowed in an hour before the public. Apparently everyone here is press because the place is already packed.

The first game I hit up is Smash Bros. Brawl. Playing as Pit from Kid Icarus and Sonic the Hedgehog was a fanboy’s wet dream.The game itself is fun but not much different than the last one. Hopefully Nintendo has fleshed out the adventure mode a little more to add some incentive to keep players interest.


It truly does look like this, for the 1/2 second that the camera’s ever zoomed in this close.

I am about to take some pictures when some Nintendo chick stops me and tells me that I need a photo pass. I inform her that I am a member of the press, but she insists. So I ask someone literally five feet away from me for a pass and they hand me one. I go about my business, wondering if that was some kind of practical joke or something, but the punch line is not forthcoming.

Next I play test “The Simpsons Game”, which is amazing. The animation, the voice acting, the situations that occur, the gameplay, all of it is top-notch quality. The anime level in particular, with Millhouse as the Katamari King is one of the most imaginative levels I have ever seen outside of a Tim Schafer game. And the tutorial level takes place in “The Land of Chocolate”, which pretty much makes it the best tutorial level ever.


The Simpsons, Japanimation style.

On the way to Konami’s booth to check out Metal Gear Solid 4, I notice that there is a DS version of Mario Party, the least fun game to play alone ever made. I wonder to myself how it can be that there are approximately 10 Mario Party games, yet there hasn’t been a sequel to “Punch Out” in like 15 years.

12:00 - OMFG the line for Metal Gear is already super long. The game itself is surrounded with security and barbed wire fences. There is no photography or filming allowed. I wait for like 20 minutes without moving before a nerd informs me that the wait is over 2 hours long. I wouldn’t wait that long for a hand job from a booth babe, so I decide to come back to it if time allows.


No, these nerds are not waiting in line for a chance to lose their virginity. Although maybe they ought to be.

Someone from a booth hawking something called the “3rd Space FPS Vest” aggressively corrals me, perhaps mistaking me for someone else for the first of many times today. Someone that looks similar to me must have made quite the impression the day before because I am quite certain I have never met any of these people before.

The vest looks like a military grade bulletproof vest, and it delivers a shock or something to you whenever a bullet impacts you. The weird thing is, the vest knows if your virtual character has been hit from the front or behind, and even what side it was on. It’s a very niche product, but I could see really hardcore FPS fans getting a huge kick out of it.


Some dork enjoying the sensation of being shot repeatedly.

I run into Dante finally, who is pissed because his interview appointments keep getting mixed up. I believe someone told him that Koji Igarashi, famous for his work with the “Castlevania” series, would not be in attendance and therefore would not be available to interview. It does not escape either of our notice that there are giant signs on the Konami booth dealing the exact times of this very same person’s personal appearances throughout the day.

1:00 – Dante and I pay $14 dollars each for a day old muffin and a small cup of burnt coffee before splitting up again. I marvel at an enormous chalk mural that a lady is making in the middle of the lobby. I realize that I am a huge nerd when I consider informing the artist that a Playstation 1 controller is a poor choice for her heroine to be holding in her hand. Thankfully, I keep this information to myself and narrowly avoid embarrassing myself.


I’m telling you, the PS1 controller just throws me right off.

I go back to Konami and play all the bitchen’ handheld games they have coming out: Silent Hill, Castlevania, Metal Gear Portable Ops and Contra 4. I am particularly impressed by Silent Hill, which looks like a new PS2 game. The Contra game is a little disappointing, though. It plays just like old school Contra, with one hit kills and all. Having become used to the easier difficulty of modern action games, I tire easily of getting my ass blown off by microscopic bullets.


Konami had more franchises on location than Pinkberry has in Koreatown.

Next I watch some dudes competing in a Guitar Hero championship and I wonder why the hell these guys are wasting their time with a game when they could be shredding in a real band with those kinds of skills. I love playing Guitar Hero with friends while drinking a few beers and everything, but these guys look like they practice 10 hours a day or something. It’s obscene. I run into Igarashi, whom Dante was told would not be in attendance, wearing a cowboy hat and sporting a whip. I greet him and snap a couple of photos which he poses quite enthusiastically for.


Even the developers themselves are cosplay dorks, apparently.

The Namco booth looks really cool from the outside, but once you enter, all they have going on is cell phone games. But they do have a bunch of freaks wearing Pac-Man costumes so at least they’ve got that going for them.


Pac-Man: “Bitch, go out and get me my money!” Pac-Bitch: “You know it, baby!”

2:00 – While waiting in line to play Resident Evil: Umbrella Chronicles, I have an awkward conversation with the guy I’m to be playing with, which goes something like this:

Me: “So, does that nerd parade happen every day? Or was it just a one time thing?”
Guy: “Nerd parade?”
Me: “Yeah, the one with all those cosplay freaks, dressed like Final Fantasy characters and shit.”
Guy: “I was Vincent Valentine.” (A character from Final Fantasy VII)
Me: (Stifles laugh, sticks foot firmly in mouth) “Wow. Cool costume.”


This is the nerd that I accidentally insulted today. Behind him is one that I insulted on purpose.

The game itself was pretty fun, but entirely lacks the satisfying blood-splosions that normally result from headshots in RE games. I feel like I’m throwing pebbles at their noggin even though I’m shooting zombies point blank in the face with a shotgun. I clear the whole second half of the level by swinging the knife wildly, making crazy noises and laughing like a maniac.


On the front lines at the Nintendo firing range.

I finally get to play Rock Band, which is basically like Guitar Hero and Singstar combined. I can’t imagine ever going to the trouble to assemble an entire band to actually play this, but it would be fun if you did. The drums, especially, are really fun to play. But at the end of the day, it’s just too much shit to have to lug around and deal with. Seriously people, take that $200 you would spend on Rock Band, buy a used guitar or PA and start a real life band instead.


World’s nerdiest rock band. They’re like the Nickelback of fictional bands.

Vampires on Location 0

Posted on September 24, 2007 by jeremyazevedo

Top 10 Worst Places To Be Trapped With A Horde Of Vampires.

In Barrow, Alaska, there is no sunlight from November 18 through January 24. That’s a long ass time to go without sunlight! In the new film 30 Days of Night, some unlucky folks get stuck in Barrow with a horde of bloodthirsty Vampires. Those losers couldn’t possibly have picked a worse place to be, but we could think of about nine other places that were almost as bad… Following is our list of the top 10 absolute worst places to be trapped with a horde of vampires:



#1 – Barrow, Alaska (30 Days Of Night)

If I was a vampire, I’d make those filthy humans wash up before eating them. I’m just sayin’.

Being that the only thing that really slows down a vampire is the fact that they must hibernate during the day or perish by sunlight, you couldn’t possibly pick a worse place to be trapped by vampires than Barrow, Alaska. Due to it’s location near the North Pole, Barrow experiences 30 consecutive days of night, during which vampires are free from the danger of burning in the sun and unencumbered by the need to sleep. Anyplace else, and vampires would be sitting ducks by day. Here in Barrow, humans are at a significant disadvantage.

#2 – Transylvania


Blah! Bleeah! I am Count Dracula! Bleah! Are you scared yet? Blah!

Known to be populated by the infamous Count Dracula, as well as a host of other well-known vampires and monsters, Transylvania is generally considered to be the birthplace of vampirism. It is believed that the older a vampire is, the stronger they become. As such, your chances of outwitting the centuries-old vampires here are slim to none.

#3 – Sunnydale High School, (Buffy The Vampire Slayer)


Buffy: Doing her part to make hot babes, violence and the supernatural as boring as humanly possible.

High school can be hell for some, but for the students of Sunnydale High, it literally is a “Hellmouth”, a portal of supernatural activity. Unless you are close personal friends with Buffy, and perhaps even because of the fact, it’s pretty much guaranteed that you will be attacked by vampires before you ever see graduation.

#4 - Castlevania


Simon Belmont: a favorite among leather daddy cosplayers.

All manner of devilish creatures reside here, not the least of which is Dracula himself. Bring your whip and holy water along and you may stand a chance, but chances are that most mortals (especially those whose last names are not “Belmont”) would not be leaving here alive.

#5 – Salem’s Lot


Hey kid, it’s Peter Pan! Open up the window!

Salem’s Lot is essentially a town populated by vampires. As the townspeople sleep, Barlow, the master vampire, and his followers set upon them until nearly all of the humans have been converted. In Salem’s Lot, no one can be trusted, and sleep equals death.

#6 – Outer Space


If you’re wondering what that child is doing with that knife, turn to page 38…

Ever read the Choose Your Own Adventure Book, “Space Vampire”? Seriously, you couldn’t turn a page without getting killed in that story. I don’t really know how the day/night cycle works in space, but I do know that claustrophobic spaces and vampires are not a good combination for the living.

#7 – “The Titty Twister” (From Dusk Till Dawn)


The power of Christ compels you… to make half a dozen crappy sequels to this movie!

The Titty Twister seems like a really fun hangout up until the kitchen opens, and you come to realize that you’re what’s on the menu. If you happen to have a super soaker filled with holy water or a crossbow that launches wooden stakes, you may survive the night. Either way, there has got to be better roadhouse strip clubs out there than this.

#8 –Lower Uncton (Married With Children)


The Bundy Family enjoying their free vacation to beautiful Lower Uncton.

Lower Uncton has been under a curse of perpetual darkness ever sense Seamus McBundy, progenitor of the Al Bundy, insulted a fat witch named Poxilda. It is not known whether there are actually any vampires in Lower Uncton, but if there were, rest assured that you would be screwed, as they have not experienced daylight since 1653.

#9 – Theatre des Vampires


“No thanks, we’ve had all the sausage we can handle today already!”

In Interview With The Vampire, The Theatre des Vampires is a place for vampires to mock the existence of mortals. Under the guise of performance art, the vampires here feed on humans that think they are either watching or perhaps even participating in scripted theater. Scream all you want, there will be no convincing the audience that your bloody demise is not part of the entertainment.

#10 – A Box of Count Chocula


Wouldn’t it be bitchen’ if Count Chocula turned your milk blood red instead of brown?

You may remember from your childhood that Count Chocula was a delicious breakfast cereal. You may remember incorrectly. Count Chocula is quite possible the worst of all chocolate flavored cereals, and has probably been out of production for years as a result. Count Chocula is one vampire that you definitely don’t want to get stuck with at the breakfast table.



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