Mad Moxxi’s Underdome Riot Review 0

You asked for a challenge, and you got one.
![]() By Jeremy Azevedo |
Borderlands was easily one of my favorite titles of the year, if not ever. Combining the loot collecting, RPG elements of Diablo with the shooter Gameplay of Halo has resulted in one of the most refreshing titles in ages. But as much as I loved “The Zombie Island of Dr. Ned”, this second DLC, “Mad Moxxi’s Underdome Riot poses a couple of problems for me. |
The arena based combat that makes up the entirety of this add-on is nothing entirely new to Borderlands veterans. There are several instances in which you have had the opportunity to compete against waves of wasteland baddies throughout the main narrative. These have always served as a fun diversion, and it would make sense to have a chance to revisit them for one very simple reason: After a certain amount of time, your character and weapons will become too strong to be properly challenged.

Borderlands’ new leading lady, Mad Moxxi.
It’s too bad then, that The Underdome is just a little too goddamn hard. I hadn’t played Borderlands in a few weeks and was surprised at how rusty I had become. So that was my first problem. My second problem, and one that many people will experience, is that there wasn’t really anyone else playing it at the same time as I was.
With five rounds of five waves of enemies, there is absolutely no way in hell that a single person could make their way through it without playing in the first playthrough (in which the enemies are significantly less hardcore) with a full set of super-orange weapons and gear. And even then, you probably wouldn’t survive long, what with the rule changes that pop up between rounds. These could range from specific weapon damage bonuses to low gravity, spastic enemies, a health sapping vampire mode (which will be none too familiar to Soulcalibur vets) or playing “naked” (with no shields). Co-op play is not just encouraged here, it’s pretty much required.

Gearbox appears to have learned a little somethin’ from Dragon Age’s infamous “Warden’s Keep” DLC…
Once you get a team together, things get a lot more interesting. Instead of being shit out of luck when you die, you instead go to a “penalty box” for the duration of the round. From here, you can still snipe enemies and participate in a limited fashion, which is sorta fun. It reminds me of Super Bomberman back on the Super SNES. The difficulty on later playthroughs really tests your ability to play well and work as a team, which is something a lot of players wanted. Plus you get a “bank” to store your favorite gear, which is awesome, especially if you do a lot of trading with other players. And you can get a couple of skill points for your trouble, which gives you a very specific edge in PvP arenas and that. Read the rest of this entry →












