Archive for July, 2008
Resident Evil 5 Co-op Gameplay Screens 0
Chris and Sheva mow down an entire village, meet Baghead!
By Jeremy Azevedo
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If you are reading this, you probably already know that Resident Evil 5 is looking like it’s going to be one of the best games of the year, or ever. Having played the game myself, I can tell you that these images are no joke, the game really looks like this in action. |
In fact, RE5 almost looks better in action than it does in the cut scenes, which is a weird reversal of roles if ever there was one. Check out these new screens from the playable demo at E3 to see for yourself…


Robot Chicken Star Wars 0
“Yo Momma so stupid she spent all day saying ‘Am not!’ to R2!”
By Jeremy Azevedo
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The Robot Chicken Star Wars special was just released on DVD, strangely a full six months after the corresponding Family Guy Star Wars special was released on DVD and a whole year after Robot Chicken Star Wars’ original airdate. |
Not that all this matters really, as the subject matter being lampooned here is roughly thirty years old and thusly not particularly time-sensitive.
It never ceases to amaze me how fully Star Wars has permeated popular culture to such a degree that there is even anything left to say about it today. But something about Star Wars just lends it an evergreen status that is taken full advantage of here by Seth Green and the cast of Robot Chicken.

Although the runtime is short, Robot Chicken Star Wars manages to pack more laughs in to its 23 minutes than most comedies get in two hours. I caught myself doing that annoying thing people sometimes do in which you loudly repeat a line that just happened to the person next to you, as if they hadn’t just heard it five seconds ago, my obnoxious laughter smothering the next joke. So really it seemed like at least 35 minutes considering all the times I had to rewind back to the previous scene.
The special features on the Robot Chicken Star Wars DVD are a lot of fun, particularly if you have any interest in how the show is written and animated. If you’re not at all interested in the special features, you might find RCSW more of a rental than a purchase, were it not for the fact that it was so reasonably priced. If you are a Star Wars fan, or a Robot Chicken fan, or especially if you are a fan of both, just buy it already you cheap bastard.
Castlevania: Judgment 0
The new console version of Castlevania is… a fighting game?
By Jeremy Azevedo
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From the moment he first saw the Wii, Castlevania series director Koji Igarashi knew that it would be the perfect system for a new, truly interactive Castlevania action game. |
This is a guy who seems to actually carry a whip with him wherever he goes, so of course he would seek to replicate the experience of cracking the Vampire Killer whip with the Wiimote.
While Igarashi contends that his hew game, Castlevania: Judgment is more of an action/adventure game, it is clear that this is purely a fighter. Igarashi worried that using the Wiimote in a full-sized 3-D adventure might have made player’s arms tired after awhile, so he set out to make the gameplay enjoyable in shorter bursts.

While it doesn’t have the depth of Street Fighter or Soul Calibur, it does play quite a bit like Power Stone on the Dreamcast, one of the most entertaining multiplayer fighters ever made. All of the moves are simple to do, and the action is fast and filled with environmental hazards/surprises. I sure hope it’s four-player simultaneous like Power Stone too! In fact, it better be or I’m gonna be good and pissed. I mean, how goddamn hard is it? Smash Bros. did it like 100 years ago, Konami should be able to figure it out.












